Slimezone is a mix of real-time strategy and tower defence, with a splash of RPG. Explore unknown planets,
exploit their resources and defend your supply lines against the natives: the slimes. Along the way, upgrade
your technology to go after bigger prizes on harder planets.
∞Weapons, research and items add up to
thousands of combinations to experiment with.
Build
Set up base
Mine mineral, pump oil for power and put up factories, research labs and defences.
Research new guns and armour, then roll your own designs off the line.
Take the gold
Raid the pools
The gold lies around ooze pools, and the slimes that live there want it back. Scout it, win
it, mine it, and get ready for the waves that come for it.
Cash out
Launch & upgrade
Sell your haul in orbit, finish your objectives for bonuses, then spend it between missions on
new tech and HQ upgrades that carry into every mission after.
Field footage
Straight from the phone
Real screenshots from an Android phone. Tap one to see it bigger.
Tank battle: rocket pods, mortars and field cannon trade fire.Raiding an ooze pool. The slimes fight back.Every colour of slime fights its own way.A rival commander's base: factory, lab, power plants and oil pumps.New mission: every planet has its own biome, trait and hazards.The tech shop: spend what you earn on blueprints between missions.
Field report
Small armies. Big decisions.
Unit designer
Every tank is yours
Pick a hull, put weapons on its turret mounts and choose what it drives on. Wheels are cheap, tracks are tough,
hover craft cross water and six-legged walkers climb cliffs. Heavy guns slow you down, so every design is a trade-off.
Blueprint · Warden Example
Hull
Warden: medium hull, two turret mounts
Mount 1
Medium, turns all the way · Field Cannon 75 mm
Mount 2
Light hull gun, 120° to the front · Machine Gun 7.62 mm
Drivetrain
Tracks: slower than wheels, 60% more health
Ammunition
Armour-piercing rounds
Wildlife
The slime fights back
Seven kinds of alien creature guard the gold. Beat a pool badly enough and a Slime Worm escapes to start a new one.
Rely on flamers too much and the slimes grow shields against fire.
Hoard gold and the waves come for it. Every slime you kill, and every power plant and factory you build, makes them angrier.
Planets
No two worlds alike
Every planet has a biome, a trait and its own hazards. Type in a planet's name and you always get the same world.
Biomes
Temperate
Ocean
Canyons
Jungle
Desert
Barren
Hazards
Night
Sandstorms
Volcanic vents
Low or high gravity
Magnetic field
Acid water
Dense air
Campaign
A war that remembers
Missions feed a campaign that lasts. Money and tech carry over between missions. Planets remember how much gold
you've mined from them, and rivals you've beaten stay beaten. Take items from enemy tanks, store them in your vault
and fit them to tanks in later missions.
Five difficulties, each a bigger, richer map
Noob
Beginner
Regular
Experienced
Veteran
Rivals
Commanders who play fair
Rival commanders follow the same rules you do. They build bases, research, raise armies and go after the same
gold. On some planets there are two of them, and they fight each other as well as you.
Made for phones
Strategy that fits a phone
Touch controls built for a phone screen, armies small enough to follow and missions you can save and pick up
later. No internet connection needed.
Xenobiology
Field guide to the locals
They look friendly. They are not friendly. Each gold site has its own colour of slime, and every colour fights
differently. Bring the right guns.
Green Gloop
The most common slime. It slowly heals itself, so finish it off.
Ember Gloop
Fire can't hurt it. Its spit sets things alight and leaves the ground burning.
Shell Gloop
Big, slow and heavily armoured. Bullets and shells barely hurt it, and it floats across water.
Zip Gloop
Small and fast. Its Lightning Zap stuns a vehicle, so it can't move or fire for a moment.
Spitter Gloop
Spits from long range. Its slowing acid leaves your vehicles crawling.
Skitter
A small healer that patches up wounded slimes. Shoot it first.
Slime Worm
Escapes from a beaten pool to start a new one. It tunnels underground and bites hard when it comes up.
Field note: burn too many slimes and the Shell and Spitter Gloops learn
to raise shields against fire. Bring more than one kind of weapon.
Threat assessment
You're not the only one after the gold
Every gold field you leave unguarded is one a rival can take. Hold the pools, protect your miners and
get your haul off the planet before someone else does.
Launch status
Ready for deployment?
Slimezone is coming to Android phones on Google Play. Leave your email to hear when it launches.